Automotive UX

Off-Road Cockpit HMI: Modular CID & Hardware Validation

Designing a modular multi-display cockpit system that balances personalization, safety, and seamless physical-digital interaction.

  • Modular dual-rail CID: center focus, tools on the edges.
  • Validated reach and glance in real hardware setups.
  • Clear driver vs. passenger ownership in a shared cabin.
  • Foundational HMI direction for series work (under NDA).
Case study hero visual

Client

Volkswagen

Duration

4 months

Role

UI Designer

Tools

Figma

Disclaimer

Due to NDA restrictions, this case study mostly uses official press images, as working files like Figma and internal process documents could not be shown.

01. Challenge

Defining a New UI for the Off-Road Experience

The challenge: in-car UI for Scout—Volkswagen’s revived off-road SUV—that holds up on trail and on longer stops, stays safe and glanceable with a moving cabin, and reads as a coherent outdoor-adventure brand across the main displays.

Scout concept shown alongside older vehicle generation references

Business impact goals

01

Keep deep personalization available without raising cognitive load while driving.

02

Balance physical controls and touch where safety and trail context allow.

03

Align HUD, Driver Display, and CID on one coherent interaction model.

02. Research

Research: solution intent & north-star goals

These three principles carried from problem framing into research as the non-negotiable outcomes the concept had to satisfy.

Context-Driven Interaction

The UI had to remain rock-solid and intuitive while driving on rough terrain, where precise touch targets and clear visual hierarchy are non-negotiable.

Modular Versatility

I needed to integrate complex off-road telemetry and tools (maps, vehicle pitch, media) into a flexible layout that could adapt to the driver’s immediate needs.

The Shared Cabin

As a vehicle for adventure, the experience had to be shared. I explored how to distribute control between the driver and passenger, ensuring the cockpit felt like a collaborative mission control.

Process Outcomes

Faster Decision-Making

Structured sprint reviews reduced ambiguity and accelerated UX alignment across disciplines.

Use-Case Driven Prioritization

Micro-workshops sharpened which interactions must be immediate, safe, and glanceable while driving.

03. Process

Co-Creation & Concept Sprints

I combined fast daily design-and-feedback loops with small discovery and design-thinking workshops that rotated the brief each time—so I could pressure-test shared-cabin moments, trail motion, and heritage cues in parallel without getting stuck on a single story. The image cards below show how those pressures showed up in concrete explorations.

How we worked

Daily critique loops

Short cycles with UX, UI, HMI, and engineering—concepts went up early and feedback returned the same day, tied to hardware and safety reality.

Discovery & DT workshops

Compact sessions with rotating questions and use cases so each pass stressed different cabin, motion, and brand-readability demands instead of defaulting to one storyline.

Scout SUV in an off-road environment

Off Road

Rough-surface driving: maximum glanceability, resilient targets, and telemetry that stays readable when the cabin is in motion.

Scout outdoor camping context

Camping

The vehicle as basecamp: longer stops, shared screens, climate and power-aware flows that feel calm rather than dashboard-busy.

Retro-inspired Scout interior mood

Retro

Brand heritage cues: a deliberate mix of tactile control expectations and modern digital surfaces—nostalgic tone without dated usability.

04. Architecture

System Architecture & Interaction Logic

My work focused on the Central Information Display (CID), building upon the established visual language of the driver’s cockpit. I conceptualized a modular dual-rail system to expand the CID’s functionality for off-road use without disrupting the overall interior harmony.

I explored a twin-widget architecture that keeps the middle of the CID free for the main task while left and right rails surface supporting tools on demand: double widgets allow simultaneous access on both sides, vertical swiping enables fast switching within a rail, and collapsing widgets into slim handles creates display space without removing quick access.

Left and right widget rails active at the same time while the center stays free for the main task

Double widgets

Widgets can live on both the left and right edge so supporting information stays available without taking over the center screen.

Vertical swipe gesture used to move quickly through widgets inside one rail

Vertical swipe

Within a rail, vertical swiping allows a fast switch between widgets instead of forcing deep navigation or full mode changes.

Collapsed widget rails hidden as slim handles at the screen edge

Hide / show

Widgets can be hidden to create more room on the display, but remain instantly reachable as slim edge handles.

CID concept: route comparison on the left, map in the center, media and charging status cards on the right
High-fidelity exploration: primary task stays central while supporting modules sit at the edges.
05. Validation

Physical prototyping & ergonomic testing

To move beyond desktop assumptions, I tested the interfaces in physical in-car prototype setups. That made it possible to validate interaction feasibility in realistic postures and movement conditions.

Physical cockpit mockup used during validation
Simulator and hardware test setup used for interaction validation
Validation screen shown during in-car testing

Hardware-in-the-Loop Test Setup

Real steering wheel integration · Adjustable display mount configurations · Alternative physical button mappings · Task timing and glance behavior checks

Validation Focus

Ergonomic Reach & Targeting

Interaction zones were iterated with Fitt's Law in mind to reduce movement effort and improve confidence while driving.

Eyes-on-Road Priority

Flows were refined to minimize eye distraction by reducing deep menu dependencies and increasing glanceable status feedback.

Physical-Digital Consistency

Button mappings and touch interactions were aligned so behavior remained predictable across modalities.

06. Ownership

Defining power dynamics in a shared cabin.

Who gets to touch what?

In a shared off-road mission, control is a safety factor. I explored a permission framework that separates critical driving functions from passenger comfort.

Driver

  • Exclusive control over off-road telemetry such as pitch and roll.
  • HUD configuration and glance-critical driving information stay driver-owned.
  • Safety-critical settings remain exclusively on the driver side.

Passenger

  • Modular control over media without distracting the pilot.
  • Cabin environment controls and shared charging points stay accessible for the passenger.
  • No access to vehicle driving parameters.
07. Outcome

From desk concepts to hardware-backed decisions

Time-boxed work on foundational HMI: widget rails, discovery modes, and shared-cabin governance—validated where assumptions break fastest: real hardware, not slides alone.

  • Stress-tested flows in hardware-in-the-loop setups with steering hardware and adjustable displays.
  • Tightened reach zones and glance-first flows for motion and off-road context.
  • Framed driver vs. passenger ownership before stack maturity—safety stays accountable.
  • Aligned a modular dual-rail direction with engineering constraints for later series development (under NDA).
Scout Motors UX press visual: in-cockpit dashboard and interface context for the electric off-road experience
Press imagery illustrating the intended in-vehicle experience direction (not final production UI).
Impact

Foundational interaction logic for a new vehicle class: modular dual-rail behavior, a legible hierarchy across displays, and ergonomic validation that supported later series work. NDA: final production UI and internal working files are not shown—this case reflects the conceptual north star, not shipped pixels.

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